Data Collection
What we collect:
- Screen capture frames analyzed locally and in real-time to detect game events and drive camera movements. Frames are processed on-the-fly — they are never stored, uploaded, or used to read competitive game state such as abilities, cooldowns, health bars, minimap, or any other competitive information
- Local plugin settings and preferences
What we do NOT collect:
- Personal identification information
- In-game player IDs or Summoner Names
- Riot account credentials
- In-game chat logs or messages
- Friend lists or social data
- Enemy ability cooldowns or ultimate timers
- Any data that provides competitive advantages
ClutchReframe Live itself does not transmit any of the above data to external servers.
Third-Party Platform (OBS Studio)
ClutchReframe Live is built as a plugin for OBS Studio. OBS Studio is open-source software governed by its own license terms. ClutchReframe Live communicates with OBS exclusively through a local inter-process channel — no data is transmitted to any external server. For details about OBS Studio's data practices, please refer to the OBS Project website.
Data Storage
All data is stored locally on your computer. We operate no servers and do not upload any data to the cloud or any third party.
Data Sharing
We do not share, sell, or transmit any of your data to third parties under any circumstances.
Your Rights
You can remove the plugin and all its configuration at any time. Uninstalling ClutchReframe Live removes all locally stored configuration data associated with the plugin.
Children's Privacy
ClutchReframe Live is not directed at children under the age of 13. We do not knowingly collect any personal information from children.
Changes to This Policy
We may update this Privacy Policy from time to time. Changes will be reflected on this page with an updated "Last Updated" date.
Contact
For questions about this Privacy Policy, please contact us at: jintian138138@gmail.com
ClutchReframe Live is not endorsed by Riot Games and does not reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games, League of Legends, and all associated properties are trademarks or registered trademarks of Riot Games, Inc.